About This GameControl two avatars at the same time,connect them with lasers and clothesline endless waves of grumpy geometrical shapes to conquer the leaderboard! Interactive AudioMany game elements are synchronized to the music, which in turn reacts to gameplay events. The sound effects are part of the music and adapt when you pick a musical style from the small selection of interactive Sound Sets.Unique Control Scheme and Gesture-Driven Special AbilitiesIt's all about the mind-splitting controls, the challenge they present and the intense satisfaction of gradually mastering them! Cool moves trigger cool abilities, similar to fighting game special moves:Solo & Couch Co-op ModesCurrently there is the main single-player Arcade Mode as well as a local Co-op Mode. (More game modes are planned, c.f. Early Access info ) 1075eedd30
English
Holy\u2665\u2665\u2665\u2665\u2665\u2665this game is a hell of a mind braker. Update 0.6.7: Improved Controller Support & Bugfixes:
Bugfixes and Other Changes:
Please Note: As always, the previous version of the game is available in a correspondingly named branch. This update brings no balance or leaderboard changes. A long time ago, there was feedback from players that felt confused when their controllers rumbled when they teleported at the edge of the screen, because it felt similar to colliding with an enemy and dying. I'm hoping with the recalibrated rumbling, the two events will feel distinct enough not to cause any confusion. Please let me know your experience with it (maybe give it a bit of time to get used to it first) and what kind of controller you use. What's Next: The next update will arrive before I leave for EGX Rezzed in London early April. There won't be enough time to implement a nice version of Progress Mode until then, so I will leave that for when I return and instead use the next two weeks for a variety of improvements and new features. . Music Update: Preview Available in Beta Branch: As the Music Updates approaches, there's now a new preview version available in the beta branch. Check it out to get an sneak peak of what's coming! (You can do so by right-clicking on the game in your library, and going to the beta tab). Here's some highlights:
The preview includes only the electronic music sound set, which is why I didn't make this an update of the main branch. That will follow soon as I get to implement the actual audio content now that the systems are mostly done. (I'm hoping for next weekend). If you give it a go, please make sure to let me know if you encounter any issues, especially audio-related ones! Enjoy! :). Update 1 is online; Completely redone wave progression: Hi all, I'm happy to bring you the first major update to MODSORK. The main feature is a complete redesign of the wave progression, using new spawn shapes and behaviors. Give this new version a and go enjoy the added variety! The leaderboards have been reset, but the old leaderboards can still be looked up on Steam. New Content:
Bugfixes:
Balance Changes:
. Time For Some Music (Update)!: I'm excited to share this update with you. It is mainly about the music and the synchronized visual effects. As always, you can choose to stick to the previous version by selecting it in the beta branch. There are only insignificant balance changes, so the leaderboards won't reset this time. At some point I'd like to do an in-depth devblog post about the game's audio systems and how it all works, but for now here's the update notes: New Features:
New Content:
Bugfixes:
What's Next? I'm thinking I'll finally tackle the third game mode, "Progress Mode" for the next update. I intend to squeeze in a smaller update before that so it's not such a long wait, since I also will invest a bit of time in the Nintendo Switch port in the next two weeks. I'm looking forward to doing another big audio pass and iterate in the future, because there's still a lot of unused potential in the existing systems (and some rough edges).. Open Alpha Weekend Coming Up!: This weekend, (August 4th and 5th), there will an Open Alpha where you can give the game a go and at the same time help me find bugs and other issues before the proper Early Access launch. In the end this is happening as a separate time-limited free-to-play app that will unlock here: Edited, as the app is no longer online . Hotfix 0.6.2c: Just a little fix to address a very old and a very new issue:
The Spinning Beam fix may have an impact on performance, please let me know if you notice anything when you use it.
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